Assets Manager
The Assets Manager is your project’s media library. All images, audio clips, and video files used in your game are stored here.
Asset Types
| Tab | Accepted Formats | Used In |
|---|---|---|
| Images | PNG, JPG, GIF, WebP, SVG | Backgrounds, sprites, UI elements, cursor images |
| Audio | MP3, WAV, OGG, AAC | Event actions (play_sound), cinematic steps |
| Video | MP4, WebM, OGV | UI video elements |
Importing Assets
Upload from Disk
- Select the tab for the asset type you want (Images / Audio / Video).
- Click Import Image (or Audio / Video) in the top-right.
- Select one or more files — multiple files can be selected at once.
- The assets appear in the grid immediately.
You can also click the dashed drop zone in the centre of an empty tab to open the file picker.
AI Generate (Images Only)
When an OpenAI API key is configured in Settings, an AI Generate button appears on the Images tab.
- Click AI Generate.
- Type a description of the image you want.
- Press Generate (or Ctrl + Enter).
- The generated image is added to your library as a PNG.
Using Assets
Assets are referenced by ID throughout the editor:
- Background images — picked in the Scene Editor background panel
- Object images — assigned to sprite/item/hotspot objects in the Scene Editor
- Sound effects — selected in Event Editor
play_soundactions and Cinematicplay_soundsteps - Cursor images — uploaded directly in the Cursor Editor (which pulls from the images library)
Deleting Assets
Hover over any asset card and click the red trash icon that appears in the corner. Deleting an asset removes it from the library — any scene objects or events that referenced it will lose their reference and fall back to a placeholder.
Asset Metadata
Each card shows:
- A thumbnail preview (images) or type icon (audio/video)
- The file name
- File size (where available)
Counts per type are shown on the tab labels so you can see at a glance how many assets of each type you have.