Assets Manager

The Assets Manager is your project’s media library. All images, audio clips, and video files used in your game are stored here.


Asset Types

Tab Accepted Formats Used In
Images PNG, JPG, GIF, WebP, SVG Backgrounds, sprites, UI elements, cursor images
Audio MP3, WAV, OGG, AAC Event actions (play_sound), cinematic steps
Video MP4, WebM, OGV UI video elements

Importing Assets

Upload from Disk

  1. Select the tab for the asset type you want (Images / Audio / Video).
  2. Click Import Image (or Audio / Video) in the top-right.
  3. Select one or more files — multiple files can be selected at once.
  4. The assets appear in the grid immediately.

You can also click the dashed drop zone in the centre of an empty tab to open the file picker.

AI Generate (Images Only)

When an OpenAI API key is configured in Settings, an AI Generate button appears on the Images tab.

  1. Click AI Generate.
  2. Type a description of the image you want.
  3. Press Generate (or Ctrl + Enter).
  4. The generated image is added to your library as a PNG.

Using Assets

Assets are referenced by ID throughout the editor:

  • Background images — picked in the Scene Editor background panel
  • Object images — assigned to sprite/item/hotspot objects in the Scene Editor
  • Sound effects — selected in Event Editor play_sound actions and Cinematic play_sound steps
  • Cursor images — uploaded directly in the Cursor Editor (which pulls from the images library)

Deleting Assets

Hover over any asset card and click the red trash icon that appears in the corner. Deleting an asset removes it from the library — any scene objects or events that referenced it will lose their reference and fall back to a placeholder.


Asset Metadata

Each card shows:

  • A thumbnail preview (images) or type icon (audio/video)
  • The file name
  • File size (where available)

Counts per type are shown on the tab labels so you can see at a glance how many assets of each type you have.


CAPAB — Click and Point Adventure Builder

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