CAPAB — Click and Point Adventure Builder
CAPAB is a fully browser-based authoring tool for creating classic point-and-click adventure games. No coding, no installs — open it in a browser and start building.
What can you make?
- Multi-scene adventure games with clickable hotspots, items, and characters
- Animated sprite-sheet characters with directional walk cycles
- Scripted cinematic sequences with character movement and dialogue
- Autonomous NPCs with movement AI (roaming, following, attacking)
- Custom game HUDs and inventory UI
- A standalone distributable ZIP that runs on any web host
Quick Start
- Open CAPAB in a modern browser (Chrome or Edge recommended for full save/load support).
- Click Settings in the left sidebar and give your game a title.
- Open Scene Editor, create a scene, and set a background image.
- Add objects (sprites, hotspots, items) to the scene canvas.
- Open Event Editor and attach a
clicktrigger to a hotspot — add anavigate_sceneorshow_dialogaction. - Click Preview to play your game inside the editor.
- Click Export to download a standalone ZIP you can build and host anywhere.
Editor Overview
| Editor | Purpose |
|---|---|
| Scene Editor | Design scenes, place objects, and define pathfinding zones |
| Character Editor | Configure the main hero and NPC characters |
| Sprite Manager | Import sprite sheets and define animations |
| Event Editor | Wire up triggers and actions for interactivity |
| Cinematic Editor | Script cut-scene sequences |
| Stage & Goal Editor | Structure game progression and win conditions |
| Assets Manager | Library of images, audio, and video |
| UI Editor | Design the in-game HUD overlay |
| Title Screen Editor | Customise the main menu |
| Cursor Editor | Upload custom cursor images per interaction state |
| Settings | Game metadata, resolution, and AI configuration |
| Preview & Export | Play-test and export your game |
| Save & Load | How project files are saved and recovered |