Title Screen Editor

The Title Screen Editor lets you design the main menu that players see when they launch your game.


Background

Set the title screen backdrop:

  • Background Color — pick a solid fill colour with the colour picker.
  • Background Image — upload an image from your Assets library to use as the full-screen background.

If both are set, the image renders on top of the colour.


Title Text

The large heading displayed at the top of the menu.

Property Description
Title Text The main heading (typically your game’s name)
Font Size 16 – 120 px
Color Text colour

Subtitle Text

A smaller line below the title — use it for a tagline, version number, or author credit.

Property Description
Subtitle Text Secondary text
Font Size Font size in pixels
Color Text colour

Buttons

Buttons appear on the title screen for player actions. Typical buttons include “New Game”, “Load Game”, “Settings”, and “Credits”.

Adding a Button

  1. Click + Add Button.
  2. Enter a Label — the text shown on the button.
  3. Enter an Action string — this is passed to the game engine when the button is clicked (e.g., start_game, load_game, settings).

Reordering Buttons

Use the up/down arrow controls next to each button row to change the display order.

Deleting a Button

Click the trash icon on the button row.


Tips

  • The game title set in Settings feeds into the game metadata but the Title Text field here controls what is displayed on-screen — they can differ.
  • Use a high-contrast background image with dark/light text depending on the image tone.
  • The action strings on buttons are consumed by the game runtime — the built-in actions are start_game and load_game. Any other string you define will be available for custom handling if you extend the exported engine.

CAPAB — Click and Point Adventure Builder

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