Title Screen Editor
The Title Screen Editor lets you design the main menu that players see when they launch your game.
Background
Set the title screen backdrop:
- Background Color — pick a solid fill colour with the colour picker.
- Background Image — upload an image from your Assets library to use as the full-screen background.
If both are set, the image renders on top of the colour.
Title Text
The large heading displayed at the top of the menu.
| Property | Description |
|---|---|
| Title Text | The main heading (typically your game’s name) |
| Font Size | 16 – 120 px |
| Color | Text colour |
Subtitle Text
A smaller line below the title — use it for a tagline, version number, or author credit.
| Property | Description |
|---|---|
| Subtitle Text | Secondary text |
| Font Size | Font size in pixels |
| Color | Text colour |
Buttons
Buttons appear on the title screen for player actions. Typical buttons include “New Game”, “Load Game”, “Settings”, and “Credits”.
Adding a Button
- Click + Add Button.
- Enter a Label — the text shown on the button.
- Enter an Action string — this is passed to the game engine when the button is clicked (e.g.,
start_game,load_game,settings).
Reordering Buttons
Use the up/down arrow controls next to each button row to change the display order.
Deleting a Button
Click the trash icon on the button row.
Tips
- The game title set in Settings feeds into the game metadata but the Title Text field here controls what is displayed on-screen — they can differ.
- Use a high-contrast background image with dark/light text depending on the image tone.
- The action strings on buttons are consumed by the game runtime — the built-in actions are
start_gameandload_game. Any other string you define will be available for custom handling if you extend the exported engine.